These are the upcoming updates for the game, dates will be added to each when they go live and depending on arising issues contents of updates may change slightly:
Update #1.18 (middle of Feb 2016)View archive
1. Improved sales script in shops & Change of how Marketing campaigns affect product prices and sales
Marketing campaigns will give a bonus on income rather then change prices of products, this way if marketing campaigns expire, shops will still sell and prices won't need changing so often.
So if shop sells 2 products for $10 each, with a marketing campaign of 100% the income would be: (2 x $10) +100% marketing => $20 x 2 = $40
The exact time of the change will be announced 2 days prior, so everyone could set their prices
2. Fuel bonus for trucks & busses
Base income of busses and trucks was lowered
Bonus was added for using fuels: +50% on income for using Petrol in busses and +40% for using Diesel in busses
Bonus of fuels at trucks: -20% on contract time for using Diesel and +20% on income for using Petrol
1 Fuel / 24h for trucks and busses alike
in the case of 6h & 12h contracts for Trucks, the fuel minimum is 1, sending out a single truck will not use 1/4 of fuel, but 1, so best to send minimum 4 Trucks
3. 2 New products: Bio-Diesel & Bio-Petrol
same usage and bonuses as the normal fuel, but these will be produced from a raw material other then oil.
raw materials needed: 50 Grain for 1 fuel of either type, it can be produced in small factory
- Small deposits has all raw materials, more then normal maps
- Ural best for Silver & Gold
- Transvaale best for Gold & Chem. Mat.
- Accra best for Chem. Mat. & Iron Ore
- Klondike best for Iron Ore & Oil
13. Auction upgrade (new buildings)
14. Game available in Spanish language
15. Tagalog chat added, settings to allow choosing of which chat tabs each players see
- Posibbility to filter buildings list just for rentals
- Sort by LI or Popularity
- List of offers, company name is clickable and will show company details
- Production tab, product detail page sorted by production, so smallest production buildings will be first in list
- Company & player search improved
- Mines stopped, added to no production filter results
- Fixed sorting of other companies buildings list
- Renew/buy machine directly from buildings list
- Improvements for scripts to lower lag and other small bugs fixed
Update #1.19 (middle of Apr 2016)View archive
New script updating production times (all buildings updated, less lag)
New tool to set Product, Employee numbers and Machinery for multiple production buildings
Rent prices settable by city
Product market buy orders fillable by entering total amount to sell without being limited by Q
Product market offers Extendable if less then 12 hours left on their clock
Product market offers Editable for premium users
Building auctions for player buildings
Improvements for scripts and other small bugs fixed
Update #1.20View archive
World map (current city maps will be combined into one endless map)
New city profile
Tasks to level up cities, each level will give different bonuses to production, sales or rent
Cities will have produc demands, which will influence how much of that particular product shops can sell
Upgradeble production buildings.
NO Skills cap, skills will have effect even over level 80
Update #1.21View archive
- Marketing campaigns maximum will be lowered to 100%, while the rest will be proportionally adjusted
- Products Quality will give +2% each Q to price instead of current 1%
- Rental buildings will have costs and income balanced and distanced between eachother
- New products
- Ink, Fertilizer, Tools, Toys, Fish, Rice,Sushi, etc.
- Book, Magazine, Blueprints, Circuit boards, Sugar cane, Spices, Pizza, etc.
- Software, Robots, Drones, Satelites, etc.
- Employment Agency, ability for players to buy/hire employees
One of the biggest change coming to Investor City is trains, here are a few images as a teaser
- Trains (Passanger & Freight)
More to come soon ...